Protocol Mechanics
The Physics of Intent: Bridging the Semantic Gap Between Security and UX
In our previous research note, [Ethereum 2026: The Triad of Scale, UX, and Resilience], we identifie...
February 23, 2026
Queueing in distributed systems is defined by the non-negligible temporal gap between the transmission of an event and its eventual receipt or acknowledgment. This gap expands when concurrent events cannot be immediately placed into a single total order, forcing the system to hold intermediate states while ordering information propagates. Within this framework, buffers function as containers of time rather than storage for data, expressing accumulated delay through the divergence of sender and receiver state variables. Congestion emerges as a timing mismatch or a breakdown of temporal feedback loops, producing waiting periods without requiring hardware failure.
Distributed System: A collection of spatially separated processes where message transmission delay is not negligible compared to the time between events within a single process.
Happened-Before (→): An irreflexive partial ordering on events where internal process order and message send → receive relationships define causality.
Concurrency: A relation where two events are concurrent if neither can causally affect the other through the exchange of messages.
Round Trip Time (RTT): The elapsed time between sending data and receiving an acknowledgment that covers that data, reflecting end-to-end communication delay.
ACK Clock: A sender-side pacing mechanism in which the arrival of acknowledgments acts as a timing signal that governs when additional data is released.
Buffer: A holding structure that retains in-flight or pending work while the system waits for ordering, acknowledgment, or service to complete.
Queueing is a temporal effect arising from the requirement to order events across spatially separated processes under delay. In a distributed setting, a process has complete visibility only into its local sequence of events and into messages once they arrive. This yields a partial ordering, not a global chronology, because events occurring elsewhere are not immediately observable.
A queue appears when a system must preserve ordering constraints while acknowledgments, scheduling decisions, or causal confirmations have not yet arrived. In this sense, queueing is not primarily a question of “where to store more data,” but a question of “how long the system must wait before an event becomes serviceable within a coherent order.”
This temporal framing also applies to scheduled measurement systems. When tasks are launched at fixed intervals, the queue is expressed as delayed execution relative to the intended schedule rather than as a visible overflow of stored bytes. The backlog is time-based: tasks exist as pending temporal commitments that cannot be satisfied at their planned moments.
Arrival Time
Arrival time is the point at which an event enters the system’s timeline. An arrival may be the transmission of a message, the initiation of a request, or the scheduled start of an observation task. In distributed systems, arrival is also a visibility boundary: an event “arrives” for a process only when it becomes locally observable through receipt.
Service Time
Service time is the duration required to process an event to completion within the system’s ordering and execution rules. In networked protocols, service includes transmission, intermediate handling, and the receiver’s ability to accept and confirm progress. Even when physical propagation is near its minimum, service remains non-zero because the system must still perform ordering work: parsing, verification, sequencing, and acknowledgment.
Delay
Delay is the additional temporal separation between arrival and completion beyond any minimal baseline. This includes unpredictable waiting caused by asynchronous visibility, scheduling contention, and the time required for acknowledgments or confirmations to traverse the network. Queueing is the accumulation of this unpredictable delay.
Buffers are commonly treated as containers for data, but in distributed protocols, they operate as containers for time. A buffer holds the unresolved interval between transmission and acknowledgment, or between arrival and service, while the system waits for causal and protocol conditions to be satisfied.
Figure 1. The Divergence of State. The gap between the sender's state (arrival) and the receiver's state (service) represents the buffer. While the vertical axis measures data (bytes), the horizontal axis measures the accumulated queuing delay (time).
In TCP-style dynamics, sender state variables that track what has been sent versus what has been acknowledged express delay directly. When the region of unacknowledged data expands, the system is not merely “holding more bytes”; it is expressing that the temporal distance between cause (send) and confirmation (acknowledge) has widened. The buffer’s occupancy becomes a time-shadow of the network path and the receiver’s pace.
Buffers also stabilize ordering under variation. If segments arrive out of order, the receiver cannot immediately advance its “next expected” boundary. The buffer holds later segments until missing earlier segments arrive, preserving a coherent sequence. This holding is not a capacity optimization; it is a temporal necessity imposed by non-uniform delay and partial visibility.
Congestion can occur without any component breaking because congestion is often a temporal mismatch rather than a structural collapse. When arrivals outpace service over a sustained window, waiting time grows even if buffers are not yet exhausted. The system remains “up,” but it increasingly operates on old information and delayed confirmations.
A core example is the loss or weakening of pacing feedback. When acknowledgments no longer arrive in a timely pattern, the sender’s temporal rhythm degrades. A sender that resumes activity after idleness can hold a stale view of the path’s timing conditions. If it releases data in a burst without an active pacing signal, it can inject work faster than downstream ordering and acknowledgment can keep up. This produces queue growth even though routers, links, and endpoints are functioning.
Congestion therefore exists as a timing phenomenon: the system’s completion frontier cannot keep pace with its arrival frontier. Physical capacity may only become relevant later, when the accumulated time-backlog forces drops, resets, or forced truncation.
Queueing degrades visibility because it increases the age of the information processes use to coordinate. In a distributed system, each process acts on local state plus delayed reports. As queueing grows, these reports become increasingly historical. The system may remain deterministic in its local rules, but it becomes less synchronized in what different observers believe is currently true.
Backpressure: This is the system’s mechanism for reflecting delay back toward the source. When receiver windows shrink or retransmission timers expand, the system is reacting to stretched intervals.
Cascading Delay: Increased RTT stretches timeout calculations, which slows loss recovery, which delays subsequent acknowledgments. The feedback loop is temporal.
Collapse: A boundary condition where timing uncertainty becomes indistinguishable from failure. When acknowledgments are delayed beyond expected bounds, a process cannot confidently classify the remote side as slow versus unavailable, leading to conservative states that halt progress.
Queueing is the physical representation of the time required to reconcile partial visibility and delayed causality into a coherent ordering of events. Buffers store this temporal gap as unresolved waiting, and congestion arises when timing mismatches or weakened feedback loops cause the waiting interval to expand even in the absence of explicit failure.